Friday, April 5, 2013

Donkey Kong Treatment



Fade from black to a boy sitting on the floor playing a video game. We can see that the game he is about to play is Super Mario Bros. Zoom to the t.v, and we enter the world of the video game. Mario drops down to the playing surface as he usually does in the game. As he begins to run, Donkey Kong drops behind him and quickly catches up and swats him off frame. Donkey Kong continues to run the course having minimal trouble with the obstacles because of his immense size. Donkey Kong breaks a few bricks and hurdles some of the green pipes customary to Mario along the way. He also picks up barrels that are scattered throughout the game. Donkey Kong finally makes it to the end as Mario begins to catch him. The game will stop here as the Princess is there waiting at the end of level 1. Donkey Kong will grab the Princess and go into the castle. The camera zooms into the door of the castle and opens up to the ladder maze from the original Donkey Kong game and begins to climb the ladder. 

Note: as Donkey Kong collects barrels throughout the game, there will be a counter on the screen just as there is a counter to count Mario’s coins. Donkey Kong will collect these barrels to explain why he later on throws barrels at Mario in the ladder maze.

Thursday, April 4, 2013

Animation Story Boards Revised

 We will start with a boy playing Super Mario Bros. on his tv at home. Then, the view will zoom until only the tv fills the screen.

Donkey will fall at the beginning of Super Mario Bros. level 1-1.
Donkey will continue the level just as it is in the game. Pictures will be hand drawn, not 8-bit.


Donkey will fall through the hallow pipe instead of choosing to go down it as Mario does. He will fall to this under ground section but instead of continuing through the pipe on the ground, he will climb back up because of the size of the pipe. Mario however will take the short cut and this is how he will catch up later.


Donkey will continue the level as usual, collecting barrels along the way.

 At this point, Mario will begin to catch Donkey due to taking the shortcut.
Here, Donkey will grab the Princess after completing only one level, he will then run into the castle.


The camera will zoom into the castle door just as it did with the tv and we will see Donkey begin to climb the ladder maze with the Princess over his shoulder

Tuesday, March 12, 2013

Final Project

Treatment
My one minute animation will be how Donkey Kong would act while in the world of Super Mario. Mario is always overcoming many obstacles to reach Princess Peach only to be told she is somewhere else. This clip will show Donkey Kong and how he reacts to not getting the princess, or maybe he does get the princess on his first try (yet to be determined). Donkey will use his size and strength that Mario lacks to complete the obstacles faster than Mario. Since Donkey and Mario were originally enemies, the  obstacles will cooperate with Donkey more than they do with Mario. The characters will be animated with puppeting and have blocky movement. This will mainly be on a flat horizontal background as the super mario bros. game but there may be some turns into the z-axis as the animation develops if it becomes too boring.




 
Schedule
March 14- Discuss treatment
March 15- Make changes and revise treatment
March 16- Design outline background and determine ending
March 18- Continue to develop background
March 21- Turn in background
March 22- Create Princess animated character and work on animating Donkey Kong character
March 23- Animate Donkey Kong along background
March 28- Turn in Donkey Kong animated work
March 29- Create obstacles that Donkey will overcome
March 30- Work on obstacles
April 4- Turn in obstacles
April 5- Work on animating obstacles and how they move
April 11- Turn in Donkey animation with obstacles
April 12-  Find sounds for obstacle effects and Donkey's movements
April 13- Insert sounds in appropriate places
April 18- Turn in animation with some sound added
April 19- Choose/make background track
April 20- Implement background track over animation and look for changes
April 25- Turn in animation with sound
April 26- Begin renders of animation and trouble shoot
April 27- Continue troubleshooting and making small changes to add detail
April 30- Fine tune smaller details
May 2- Turn in final product



Thursday, February 21, 2013

Wednesday, January 30, 2013

Rotoscope Design Plan

In my piece of our video, a redneck casts our newly transformed worm into a river.




The Jolly redneck before animation.

The river that the background is based on.
The animated redneck layer.


The animated background layer. The background will be composed of a layer for the water that allows it to appear as if it is flowing, a layer for the rocks, ground and trees, and another layer for the leaves that will be on the trees to appear as if they are moving in the wind.


The redneck layer over the background.